JSFiddle - React, Tailwind, and code Playground

HTML

<p>Click on the map to place a marker</p>
<canvas id="Canvas" width="700" height="700"></canvas>

JavaScript

var canvas = document.getElementById('Canvas');
var context = canvas.getContext("2d");

// Map sprite
var mapSprite = new Image();
mapSprite.src = "http://www.retrogameguide.com/images/screenshots/snes-legend-of-zelda-link-to-the-past-8.jpg";

var Marker = function () {
    this.Sprite = new Image();
    this.Sprite.src = "http://www.clker.com/cliparts/w/O/e/P/x/i/map-marker-hi.png"
    this.Width = 12;
    this.Height = 20;
    this.XPos = 0;
    this.YPos = 0;
}

var Markers = new Array();

var mouseClicked = function (mouse) {
    // Get corrent mouse coords
    var rect = canvas.getBoundingClientRect();
    var mouseXPos = (mouse.x - rect.left);
    var mouseYPos = (mouse.y - rect.top);

    console.log("Marker added");

    // Move the marker when placed to a better location
    var marker = new Marker();
    marker.XPos = mouseXPos - (marker.Width / 2);
    marker.YPos = mouseYPos - marker.Height;

    Markers.push(marker);
}

// Add mouse click event listener to canvas
canvas.addEventListener("mousedown", mouseClicked, false);

var firstLoad = function () {
    context.font = "15px Georgia";
    context.textAlign = "center";
}

firstLoad();

var main = function () {
    draw();
};

var draw = function () {
    // Clear Canvas
    context.fillStyle = "#000";
    context.fillRect(0, 0, canvas.width, canvas.height);

    // Draw map
    // Sprite, X location, Y location, Image width, Image height
    // You can leave the image height and width off, if you do it will draw the image at default size
    context.drawImage(mapSprite, 0, 0, 700, 700);

    // Draw markers
    for (var i = 0; i < Markers.length; i++) {
        var tempMarker = Markers[i];
        // Draw marker
        context.drawImage(tempMarker.Sprite, tempMarker.XPos, tempMarker.YPos, tempMarker.Width, tempMarker.Height);

        // Calculate postion text
        var markerText = "Postion (X:" + tempMarker.XPos + ", Y:" + tempMarker.YPos;

        // Draw a simple box so you can see the...