three.js dev template - module

HTML

<script type="importmap">
	{
		"imports": {
			"three": "https://unpkg.com/three/build/three.webgpu.js",
      "three/webgpu": "https://unpkg.com/three/build/three.webgpu.js",
      "three/tsl": "https://unpkg.com/three/build/three.tsl.js",
      "three/addons/": "https://unpkg.com/three/examples/jsm/"
		}
	}
</script>

CSS

body {
	margin: 0px;
}

JavaScript

import * as THREE from 'three/webgpu';
import { Loop,texture3D, texture, time, abs, pow, mix, normalLocal, modelNormalMatrix, mul, positionLocal, mx_noise_float, color, cross, dot, float,bufferAttribute,  transformNormalToView, sign, step, Fn, uniform, varying, vec2, vec3, uniformArray, uniformGroup, sin } from 'three/tsl';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

let camera, scene, renderer, controls;


const offset = new THREE.Vector2(); 
const TEXTURE_SIZE = 64;
const baseTexture = createPatternTexture(TEXTURE_SIZE);
console.log("BT: ", baseTexture);
const tslTex = uniform(baseTexture);
const colorSand = uniform(color('#e62861'))

/// MAKE A DATA TEXTURE
function createPatternTexture() {
  const data = new Uint8Array(TEXTURE_SIZE * TEXTURE_SIZE * 4); 

  const colors = [
    [110, 0, 0],       // Black
    [112, 0, 0], 
    [114, 0, 0], 
    [118, 0, 0],     // Red
    [116, 0, 0],     // Green
    [132, 0, 0],     // Blue
    [64, 0, 0], 
    [128, 0, 0], 
    [255, 0, 0],
  ];

  for (let y = 0; y < TEXTURE_SIZE; y++) {
    for (let x = 0; x < TEXTURE_SIZE; x++) {
      const colorIndex = Math.floor(Math.random() * 8); // Pattern repeats every 2 pixels
      const color = colors[colorIndex];

      const index = (y * TEXTURE_SIZE + x) * 4;
      data[index] = color[0];
      data[index + 1] = color[1];
      data[index + 2] = color[2];
      data[index + 3] = 0
    }
  }
console.log("data:", data);
  const texture = new THREE.DataTexture(data, TEXTURE_SIZE, TEXTURE_SIZE);
  texture.needsUpdate = true;
  texture.magFilter = THREE.NearestFilter; // To keep sharp edges of the pattern
  texture.minFilter = THREE.NearestFilter;

  return texture;
}

//// DATA TEXTURE NOW AVAILABLE



const material = new THREE.MeshStandardNodeMaterial({
			metalness: 0.5,
			roughness: 0.8,
			//color: '#85d534',
			side: THREE.DoubleSide,
			transparent: true,
			opacity:0.96
		})
    
    
init();



function init() {
  
  // Camera
  camera =...