JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script id="vs" type="x-shader/x-vertex">
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script id="fs" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(1, 0, 0, 1);
}
</script>
JavaScript
var camera, scene, renderer, lines;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 4;
scene = new THREE.Scene();
var geometry = new THREE.BoxBufferGeometry( 1, 1, 1, 5, 5, 5 );
var wireframeGeometry = new THREE.WireframeGeometry( geometry );
var material = new THREE.RawShaderMaterial( {
vertexShader: document.getElementById( 'vs' ).textContent,
fragmentShader: document.getElementById( 'fs' ).textContent
} );
lines = new THREE.LineSegments( wireframeGeometry, material );
scene.add( lines );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
lines.rotation.x += 0.01;
lines.rotation.y += 0.02;
renderer.render( scene, camera );
}