JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>

<script id="vs" type="x-shader/x-vertex">
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;

attribute vec3 position;

void main() {
    gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>

<script id="fs" type="x-shader/x-fragment">
void main() {
    gl_FragColor = vec4(1, 0, 0, 1);
}
</script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer, lines;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 4;

    scene = new THREE.Scene();

    var geometry = new THREE.BoxBufferGeometry( 1, 1, 1, 5, 5, 5 );
		var wireframeGeometry = new THREE.WireframeGeometry( geometry );
		
		var material = new THREE.RawShaderMaterial( {
				vertexShader: document.getElementById( 'vs' ).textContent,
				fragmentShader: document.getElementById( 'fs' ).textContent
		} );
    

    lines = new THREE.LineSegments( wireframeGeometry, material );
    scene.add( lines );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );

    lines.rotation.x += 0.01;
    lines.rotation.y += 0.02;

    renderer.render( scene, camera );

}