three.js ~ example ~ Mr.doob

2012-01-05 ~

HTML

<button>scene1</button>
<button>scene2</button>

JavaScript

var camera, scene, renderer, geometry, material, mesh;

var scene2, geometry2, material2, mesh2;

init();
animate();

function init() {

    scene = new THREE.Scene();
   
    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = 500;
    scene.add(camera);

    geometry = new THREE.CubeGeometry(200, 200, 200);
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh(geometry, material);
    scene.add(mesh);

    renderer = new THREE.CanvasRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    document.body.appendChild(renderer.domElement);
    
    /////////////////////////////////////////////////
    //       Scene 2                               //
    /////////////////////////////////////////////////
    
    scene2 = new THREE.Scene();
    
    geometry2 = new THREE.CubeGeometry(10, 10, 10);
    material2 = new THREE.MeshNormalMaterial();
    
    mesh2 = new THREE.Mesh(geometry2, material2);
    mesh2.position.set(0,0,150);
    scene2.add(mesh2); // so note need to be able to switch this on 
    
    
    

}

function animate() {

    requestAnimationFrame(animate);
    render();

}

function render() {

    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.02;
     mesh2.rotation.x += 0.01;
    mesh2.rotation.y += 0.02;

    renderer.render(scene, camera);

}