three.js ~ example ~ Mr.doob
2012-01-05 ~
HTML
<button>scene1</button>
<button>scene2</button>
JavaScript
var camera, scene, renderer, geometry, material, mesh;
var scene2, geometry2, material2, mesh2;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
/////////////////////////////////////////////////
// Scene 2 //
/////////////////////////////////////////////////
scene2 = new THREE.Scene();
geometry2 = new THREE.CubeGeometry(10, 10, 10);
material2 = new THREE.MeshNormalMaterial();
mesh2 = new THREE.Mesh(geometry2, material2);
mesh2.position.set(0,0,150);
scene2.add(mesh2); // so note need to be able to switch this on
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
mesh2.rotation.x += 0.01;
mesh2.rotation.y += 0.02;
renderer.render(scene, camera);
}