JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r117/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/mrdoob/three.js@r117/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.jsdelivr.net/gh/mrdoob/three.js@r117/examples/jsm/libs/tween.module.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/zlibjs@0.3.1/bin/zlib.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/mrdoob/three.js@r117/examples/js/loaders/FBXLoader.js"></script>

JavaScript

const scene = new THREE.Scene();
			const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
			const clock = new THREE.Clock();

			const renderer = new THREE.WebGLRenderer();
			renderer.setSize( window.innerWidth, window.innerHeight );
			document.body.appendChild( renderer.domElement );

			const geometry = new THREE.BoxGeometry();
			const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
			const cube = new THREE.Mesh( geometry, material );
       scene.add( cube );
       
			const controls = new THREE.OrbitControls( camera, renderer.domElement );
      controls.screenSpacePanning = true;
      controls.target.set(0, 1.1, 0);
        
			let mixer;
      let modelMesh
      
			camera.position.x = 2;
			camera.position.z = 5;
      camera.position.y = 2;
      addGrid(scene);
      
      const url = "https://threejs.org/examples/models/fbx/Samba Dancing.fbx";
      
      var loaderF = new THREE.FBXLoader();
                    
                    loaderF.load(
                        url, function (fbx) {
                            mixer = new THREE.AnimationMixer( fbx );
                            const action = mixer.clipAction( fbx.animations[ 0 ] );
                            console.log(fbx.animations[ 0 ])
                            action.play();
                            
                            fbx.scale.set(.022,.022,.022);
                            fbx.traverse( function ( child ) {

                                if ( child.isMesh ) {
                                    child.castShadow    = true;
                                    child.receiveShadow = true;
                                }

                            } );
														const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
														hemiLight.position.set( 0, 200, 0 );
														scene.add( hemiLight );
        

														const dirLight = new THREE.DirectionalLight( 0xffffff...