three.js dev template - module
HTML
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.170/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.170/examples/jsm/"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
import * as THREE from 'three';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { Sky } from 'three/addons/objects/Sky.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { Lensflare,LensflareElement, } from 'three/addons/objects/Lensflare.js';
let camera, scene, renderer, composer;
let sky, sun;
init();
render();
function initSky() {
// Add Sky
sky = new Sky();
sky.scale.setScalar( 450000 );
scene.add( sky );
sun = new THREE.Vector3();
/// GUI
const effectController = {
turbidity: 10,
rayleigh: 3,
mieCoefficient: 0.005,
mieDirectionalG: 0.7,
elevation: 2,
azimuth: 180,
exposure: renderer.toneMappingExposure
};
function guiChanged() {
const uniforms = sky.material.uniforms;
uniforms[ 'turbidity' ].value = effectController.turbidity;
uniforms[ 'rayleigh' ].value = effectController.rayleigh;
uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
const theta = THREE.MathUtils.degToRad( effectController.azimuth );
sun.setFromSphericalCoords( 1, phi, theta );
uniforms[ 'sunPosition' ].value.copy( sun );
renderer.toneMappingExposure = effectController.exposure;
renderer.render( scene, camera );
}
const gui = new GUI();
gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001...