JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
scene = new THREE.Scene();
var texture = new THREE.TextureLoader().load( 'https://threejs.org/examples/textures/UV_Grid_Sm.jpg' );
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
var material = new THREE.MeshBasicMaterial( { map: texture } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
const spaceY = 100; // some additional space beneath the viewport
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize( window.innerWidth, window.innerHeight + spaceY );
document.body.appendChild( renderer.domElement );
// viewport configuration
renderer.setViewport( 0, spaceY, window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}