Phaser 3 Extended update sprite bug

HTML

<script src="https://cdn.jsdelivr.net/gh/photonstorm/[email protected]/dist/phaser.min.js"></script>
<div id="phaser-example"> </div>

Babel + JSX

var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{

}

function create ()
{
    // rectangle variable
    var r1 = this.add.graphics();

    // draw rectangle
    r1.fillStyle(0xffb000, 1);
    r1.fillRect(450, 200, 200, 200);

	r1.setInteractive(new Phaser.Geom.Rectangle(450, 200, 200, 200));

    // pointer on rectangle
    r1.on('pointerover', function () {r1.alpha = 0.5;});
    r1.on('pointerout', function () {r1.alpha = 1.0;});
}