JSFiddle - React, Tailwind, and code Playground

HTML

<!DOCTYPE html>
<html>
<head>
  <meta charset='utf-8' />
  <title>Raycasting with Mapbox</title>
  <meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no' />
  <script src='https://api.tiles.mapbox.com/mapbox-gl-js/v1.4.0/mapbox-gl.js'></script>
  <link href='https://api.tiles.mapbox.com/mapbox-gl-js/v1.4.0/mapbox-gl.css' rel='stylesheet' />
  <script src='https://cdnjs.cloudflare.com/ajax/libs/jquery/3.5.1/jquery.slim.js'></script>
  
  <style>
    body { margin:0; padding:0; }
    #map { position:absolute; top:0; bottom:0; width:100%; }
    #info { position: absolute; top: 0; left: 0; z-index: 10; background-color: white; padding: 12px;}
  </style>
</head>
<body>

<div id='map'></div>
<div id="info"></div>

</body>
</html>

JavaScript

import * as THREE from 'https://unpkg.com/three@0.109.0/build/three.module.js';

const {MercatorCoordinate} = mapboxgl;

mapboxgl.accessToken = 'pk.eyJ1IjoiZGFudmsiLCJhIjoiY2lrZzJvNDR0MDBhNXR4a2xqNnlsbWx3ciJ9.myJhweYd_hrXClbKk8XLgQ';
const map = new mapboxgl.Map({
  container: 'map',
  style: 'mapbox://styles/mapbox/light-v9',
  center: [-74.0445, 40.6892],
  zoom: 16,
  pitch: 60,
  bearing: 120,
});

class BoxCustomLayer {
  type = 'custom';
  renderingMode = '3d';

  constructor(id) {
    this.id = id;
  }

  async onAdd(map, gl) {
    this.camera = new THREE.PerspectiveCamera(28, window.innerWidth / window.innerHeight, 0.1, 1e6);
    // this.camera = new THREE.Camera();

    const centerLngLat = map.getCenter();
    this.center = MercatorCoordinate.fromLngLat(centerLngLat, 0);
    const {x, y, z} = this.center;
		const s = this.center.meterInMercatorCoordinateUnits();

    const scale = new THREE.Matrix4().makeScale(s, s, -s);
    const rotation = new THREE.Matrix4().multiplyMatrices(
    		new THREE.Matrix4().makeRotationX(-0.5 * Math.PI),
        new THREE.Matrix4().makeRotationY(Math.PI));
    
    this.cameraTransform = new THREE.Matrix4().multiplyMatrices(scale, rotation).setPosition(x, y, z);

    this.map = map;
    this.scene = this.makeScene();

    // use the Mapbox GL JS map canvas for three.js
    this.renderer = new THREE.WebGLRenderer({
      canvas: map.getCanvas(),
      context: gl,
      antialias: true,
    });

    this.renderer.autoClear = false;

    this.raycaster = new THREE.Raycaster();
    this.raycaster.near = -1;
    this.raycaster.far = 1e6;
  }

  makeScene() {
    const scene = new THREE.Scene();
    const skyColor = 0xb1e1ff; // light blue
    const groundColor = 0xb97a20; // brownish orange

    scene.add(new THREE.AmbientLight(0xffffff, 0.25));
    scene.add(new THREE.HemisphereLight(skyColor, groundColor, 0.25));

    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
    directionalLight.position.set(-70,...