Fisheye
D3 fisheye for bar charts
HTML
<script src="http://mbostock.github.com/d3/d3.js?1.29.1"></script>
<pre id="csvdata">
date,wounds,other,disease
5/1854,0,95,105
6/1854,0,40,95
7/1854,0,140,520
8/1854,20,150,800
9/1854,220,230,740
10/1854,305,310,600
11/1854,480,290,820
12/1854,295,310,1100
1/1855,230,460,1440
2/1855,180,520,1270
3/1855,155,350,935
4/1855,195,195,560
5/1855,180,155,550
6/1855,330,130,650
7/1855,260,130,430
8/1855,290,110,490
9/1855,355,100,290
10/1855,135,95,245
11/1855,100,140,325
12/1855,40,120,215
1/1856,0,160,160
2/1856,0,100,100
3/1856,0,125,90
</pre>
CSS
svg {
width: 960px;
height: 500px;
border: solid 1px #ccc;
font: 10px sans-serif;
shape-rendering: crispEdges;
}
#csvdata {
display: none;
}
JavaScript
(function() {
d3.fisheye = {
scale: function(scaleType) {
return d3_fisheye_scale(scaleType(), 3, 0);
},
ordinal: function() {
return d3_fisheye_scale_ordinal(d3.scale.ordinal(), 3, 0)
},
circular: function() {
var radius = 200,
distortion = 2,
k0,
k1,
focus = [0, 0];
function fisheye(d) {
var dx = d.x - focus[0],
dy = d.y - focus[1],
dd = Math.sqrt(dx * dx + dy * dy);
if (!dd || dd >= radius) return {x: d.x, y: d.y, z: 1};
var k = k0 * (1 - Math.exp(-dd * k1)) / dd * .75 + .25;
return {x: focus[0] + dx * k, y: focus[1] + dy * k, z: Math.min(k, 10)};
}
function rescale() {
k0 = Math.exp(distortion);
k0 = k0 / (k0 - 1) * radius;
k1 = distortion / radius;
return fisheye;
}
fisheye.radius = function(_) {
if (!arguments.length) return radius;
radius = +_;
return rescale();
};
fisheye.distortion = function(_) {
if (!arguments.length) return distortion;
distortion = +_;
return rescale();
};
fisheye.focus = function(_) {
if (!arguments.length) return focus;
focus = _;
return fisheye;
};
return rescale();
},
};
function d3_fisheye_scale(scale, d, a) {
function fisheye(_) {
var x = scale(_),
left = x < a,
range = d3.extent(scale.range()),
min = range[0],
max = range[1],
m = left ? a - min : max - a;
if (m == 0) m = max - min;
return (left ? -1 : 1) * m * (d + 1) / (d + (m / Math.abs(x - a))) + a;
}
fisheye.distortion = function (_) {
if (!arguments.length) return d;
d = +_;
return fisheye;
...