JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 30 );
scene.add( camera );
// controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 10;
controls.maxDistance = 50;
controls.enableDamping = true;
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );
// non-indexed buffer geometry
var geometry = new THREE.BufferGeometry();
// number of triangles
var NUM_TRIANGLES = 10;
// attributes
var positions = new Float32Array( NUM_TRIANGLES * 3 * 3 );
var normals = new Float32Array( NUM_TRIANGLES * 3 * 3 );
var colors = new Float32Array( NUM_TRIANGLES * 3 * 3 );
var uvs = new Float32Array( NUM_TRIANGLES * 3 * 2 );
var color = new THREE.Color();
var scale = 30;
var size = 10;
var x, y, z;
for ( var i = 0, l = NUM_TRIANGLES * 3; i < l; i ++ ) {
if ( i % 3 === 0 ) {
x = ( Math.random() - 0.5 ) * scale;
y = ( Math.random() - 0.5 ) * scale;
z = ( Math.random() - 0.5 ) * scale;
} else {
x = x + size * ( Math.random() - 0.5 );
y = y + size * ( Math.random() - 0.5 );
z = z + size * ( Math.random() - 0.5 );
}
var index = 3 * i;
// positions
positions[ index ] = x;
positions[ index + 1 ] = y;
positions[ index + 2 ] = z;
//normals -- we will set normals later
// colors
color.setHSL( i / l, 1.0, 0.5 );
colors[ index ] = color.r;
colors[ index + 1 ] = color.g;
colors[ index + 2 ] =...