threejs obj mtl

HTML

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=<device-width>, initial-scale=1.0">
  <title>Document</title>
</head>
<body>

</body>
</html>

CSS

* {
	    margin: 0px;
      padding: 0;
    }
    canvas {
      display: block;
    }

JavaScript

import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.125.0/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/three@0.125.0/examples/jsm/controls/OrbitControls.js';
import { OBJLoader } from 'https://cdn.jsdelivr.net/npm/three@0.125.0/examples/jsm/loaders/OBJLoader.js';
import { MTLLoader } from 'https://cdn.jsdelivr.net/npm/three@0.125.0/examples/jsm/loaders/MTLLoader.js';

let camera, scene, renderer;

			let mouseX = 0, mouseY = 0;

			let windowHalfX = window.innerWidth / 2;
			let windowHalfY = window.innerHeight / 2;


			init();
			animate();


			function init() {

				const container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
				camera.position.z = 250;

				// scene

				scene = new THREE.Scene();

				const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
				scene.add( ambientLight );

				const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
				camera.add( pointLight );
				scene.add( camera );

				// model

				const onProgress = function ( xhr ) {

					if ( xhr.lengthComputable ) {

						const percentComplete = xhr.loaded / xhr.total * 100;
						console.log( Math.round( percentComplete, 2 ) + '% downloaded' );

					}

				};

				const onError = function () { };

				const manager = new THREE.LoadingManager();

				new MTLLoader( manager )
					.load( 'https://awsncabucket.s3.amazonaws.com/FLO_Cart.mtl', function ( materials ) {

						materials.preload();

						new OBJLoader( manager )
							.setMaterials( materials )
							.load( 'https://awsncabucket.s3.amazonaws.com/FLO_Cart.obj', function ( object ) {

								object.position.y = - 95;
								scene.add( object );

							}, onProgress, onError );

					} );

				//

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize(...