stjobs_mirror_by_composer
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/postprocessing/EffectComposer.js"></script>
<script src="http://threejs.org/examples/js/shaders/CopyShader.js"></script>
<script src="http://threejs.org/examples/js/postprocessing/RenderPass.js"></script>
<script src="http://threejs.org/examples/js/postprocessing/ShaderPass.js"></script>
<script src="http://threejs.org/examples/js/postprocessing/MaskPass.js"></script>
JavaScript
//... Flip to mirror image by
//... OLD (de)commenting line 22
//... In the render function uncomment the line "//do_flip = true;"
var camera, scene, renderer, geometry, material, mybox, mybox2, composer;
THREE.MirrorShader = mirrorShader();
init();
animate();
function init() {
scene = new THREE.Scene();
//MR DOOB
camera = new THREE.PerspectiveCamera
(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.x = 100;
camera.position.y = 140;
camera.position.z = 500;
//... Uncomment the following line to produce mirror image of scene.
//camera.projectionMatrix.scale(new THREE.Vector3(-1, 1, 1));
scene.add(camera);
// BOX
var myboxGeometry = new THREE.CubeGeometry(50, 50, 50);
var myboxMaterial = new THREE.MeshLambertMaterial( {color: 0x00aaff, side: THREE.DoubleSide} );
var mybox2Geometry = new THREE.CubeGeometry(150, 150, 150);
var mybox2Material = new THREE.MeshNormalMaterial();
mybox = new THREE.Mesh(myboxGeometry, myboxMaterial);
scene.add(mybox);
mybox2 = new THREE.Mesh(mybox2Geometry, mybox2Material);
scene.add(mybox2);
mybox2.position.set(-100,-10,-300);
// LIGHT
var light = new THREE.PointLight(0xffffff);
light.position.set(0, 200, 0);
scene.add(light);
//RENDERER
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xffffff );
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
composer = new THREE.EffectComposer( renderer );
composer.addPass( new THREE.RenderPass( scene, camera ) );
var effect = new THREE.ShaderPass( THREE.MirrorShader );
effect.renderToScreen = true;
composer.addPass( effect );
}
function animate() {
requestAnimationFrame(animate);
render();
update();
}
function update()
{
mybox.rotation.x += 0.01;
mybox.rotation.y += 0.015;
}
function render() {
...