Fractal
HTML
<canvas id="canvas"></canvas>
JavaScript
// FB - 20121227
// Tested only using Firefox
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var size = canvas.width = canvas.height = 1000;
var fractal = context.createImageData(size, size);
var pix = fractal.data;
var xmin = -2.0;
var xmax = 1.0;
var ymin = -1.5;
var ymax = 1.5;
// these are for coloring the image
var mr0 = 0; var mg0 = 0; var mb0 = 0;
while(mr0 == mg0 || mr0 == mb0 || mg0 == mb0)
{
mr0 = Math.pow(2, Math.ceil(Math.random() * 3 + 3));
mg0 = Math.pow(2, Math.ceil(Math.random() * 3 + 3));
mb0 = Math.pow(2, Math.ceil(Math.random() * 3 + 3));
}
var mr1 = 256 / mr0;
var mg1 = 256 / mg0;
var mb1 = 256 / mb0;
var maxIt = 1000;
var x;
var y;
var zx;
var zx0;
var zy;
var zx2;
var zy2;
for (var ky = 0; ky < size; ky++)
{
y = ymin + (ymax - ymin) * ky / size;
for(var kx = 0; kx < size; kx++)
{
x = xmin + (xmax - xmin) * kx / size;
zx = x; zy = y;
for(var i = 0; i < maxIt; i++)
{
zx2 = zx * zx; zy2 = zy * zy;
if(zx2 + zy2 > 4.0) break;
zx0 = zx2 - zy2 + x;
zy = 2.0 * zx * zy + y;
zx = zx0;
}
var p = (size * ky + kx) * 4;
pix[p] = i % mr0 * mr1; // red
pix[p + 1] = i % mg0 * mg1; // green
pix[p + 2] = i % mb0 * mb1; // blue
pix[p + 3] = 255; // alpha
}
}
context.putImageData(fractal, 0, 0);