Warp text
HTML
<canvas id=demo width=400 height=300></canvas>
<br>
<span>Top wave height:</span>
<input id="iTa" type="range" min=-100 max=100 value=0>
<span id="vTa">0</span>
<br>
<span>Top wave ripples:</span>
<input id="iTp" type="range" min=1 max=3 value=1>
<span id="vTp">1</span>
<br>
<span>Bottom wave height:</span>
<input id="iBa" type="range" min=-100 max=100 value=50>
<span id="vBa">50</span>
<br>
<span>Bottom wave ripples:</span>
<input id="iBp" type="range" min=1 max=3 value=1>
<span id="vBp">1</span>
<br>
<span>Waves width:</span>
<input id="iWw" type="range" min=20 max=100 value=80>
<span id="vWw">80</span>
<br>
<span>Offset Y:</span>
<input id="iYo" type="range" min=0 max=100 value=30>
<span id="vYo">30</span>
<br>
<span>Text height:</span>
<input id="iTh" type="range" min=10 max=100 value=60>
<span id="vTh">60</span>
<br>
<span>Text top gap:</span>
<input id="iTo" type="range" min=0 max=30 value=12>
<span id="vTo">12</span>
<br>
<span>Text:</span>
<input id="iText" type="text" value="BRIDGE TEXT">
CSS
span {
display:inline-block;
width:120px;
text-align:right;
font:12px sans-serif;
}
JavaScript
/// (c) Ken Fyrstenberg Nilsen, Abidas Software .com
/// License: CC-Attribute
var ctx = demo.getContext('2d'),
font = '64px impact',
w = demo.width,
h = demo.height,
os = document.createElement('canvas'),
octx = os.getContext('2d');
os.width = w;
os.height = h;
octx.font = font;
octx.textBaseline = 'top';
octx.textAlign = 'center';
function decimalToHex(d, padding) {
var hex = Number(d).toString(16);
padding = typeof (padding) === "undefined" || padding === null ? padding = 2 : padding;
while (hex.length < padding) {
hex = "0" + hex;
}
return hex;
}
function renderArtText()
{
var ta = parseInt(iTa.value, 10);
var tp = parseInt(iTp.value, 10);
var ba = parseInt(iBa.value, 10);
var bp = parseInt(iBp.value, 10);
var yo = parseInt(iYo.value, 10);
var ww = parseInt(iWw.value, 10);
var th = parseInt(iTh.value, 10);
var to = parseInt(iTo.value, 10);
vTa.innerHTML = ta;
vTp.innerHTML = tp;
vBa.innerHTML = ba;
vBp.innerHTML = bp;
vYo.innerHTML = yo;
vWw.innerHTML = ww;
vTh.innerHTML = th;
vTo.innerHTML = to;
octx.clearRect(0, 0, w, h);
ctx.clearRect(0, 0, w, h);
octx.fillText(iText.value.toUpperCase(), w * 0.5, 0);
var l = w*ww/100;
ta = ta*th/100;
ba = ba*th/100;
for (var x = 0; x < w; x++)
{
var s, f;
s = ta*Math.sin(2*Math.PI*x/l * tp);
f = ba*Math.sin(2*Math.PI*x/l * bp);
ctx.drawImage
(
os,
x, to, 1, th,
x, yo-s, 1, th-f+s
);
}
}
iTa.onchange = iTp.onchange = iBa.onchange = iWw.onchange =
iBp.onchange = iText.onkeyup = iYo.onchange =
iTh.onchange = iTo.onchange = renderArtText;
renderArtText();