three.js ~ example ~ Mr.doob
2012-01-05 ~
HTML
<div id="webGL"></div>
CSS
#webGL {
/* SET SPECIFIC SIZE */
width: 200px;
height: 200px;
}
JavaScript
var camera, scene, renderer, geometry, material, mesh;
var w, h;
init();
animate();
function init() {
let container = document.querySelector('#webGL');
w = window.innerWidth / 2
h = window.innerHeight
container.style.width = w + 'px'
container.style.height = h + 'px'
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, w / h, 1, 10000);
camera.position.z = 500;
scene.add(camera);
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0xFFFF00))
renderer.setSize(w, h);
container.append(renderer.domElement);
// Cube
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}