three.js dev template - module
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 0, 2, 2 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
var loader = new THREE.TextureLoader();
var displacementMap = loader.load( 'https://i.imgur.com/6xfNJb9.png' );
displacementMap.minFilter = THREE.NearestFilter;
displacementMap.magFilter = THREE.NearestFilter;
// geometry
var geometry = new THREE.PlaneBufferGeometry( 2, 1, 100, 100 );
var ambientLight = new THREE.AmbientLight( 0xffffff );
scene.add( ambientLight );
// material
var material = new THREE.MeshPhongMaterial( {
displacementMap: displacementMap,
displacementScale: 0.25,
wireframe: true,
alphaTest: 0.5,
alphaMap: displacementMap
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
mesh.rotation.x = - Math.PI * 0.5;
scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}