OrbitControls & Resize
buttons
HTML
<div id="info">My Second Three.js
<br/> turning, buttons, orbitControls, resize
<br/>
<p id='thetaPrint'>
</p>
<button id="toggle" style="width:20%">Toggle Turn</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var car;
var keyboard = new KeyboardState();
var theta = 0.3;
var thetaP;
var C, RC;
init();
animate();
$("#toggle").click(function() {
turn = !turn;
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.BoxGeometry(40, 16, 20);
var material = new THREE.MeshBasicMaterial({
wireframe: true
});
thetaP = window.document.getElementById('thetaPrint');
var mesh = new THREE.Mesh(geometry, material);
car = new THREE.Object3D();
car.add (mesh);
mesh.position.y = 8;
scene.add(car);
var gridXZ = new THREE.GridHelper(500, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);///////////
////////////////////
RCmesh = new THREE.Mesh (new THREE.SphereGeometry(5,6,6), new THREE.MeshBasicMaterial());
scene.add (RCmesh);
C = new THREE.Vector3();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
keyboard.update();
if (keyboard.pressed ("left"))
theta += 0.01;
else if (keyboard.pressed("right"))
theta -= 0.01;
thetaP.innerHTML = theta.toFixed (3);
RC = car.localToWorld (new THREE.Vector3(-12,0,24/Math.tan(theta)));
RCmesh.position.copy (RC);
var v = 15;
var omega = v * Math.tan(theta)/24;
var deltaT = 0.05;
var vv = C.clone().sub(RC).applyAxisAngle (new THREE.Vector3(0,1,0), omega*deltaT);
C = vv.add(RC);
...