JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
let camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
const loader = new THREE.ImageLoader();
loader.load( 'https://threejs.org/examples/textures/crate.gif', ( image ) => {
const canvas = document.createElement( 'canvas' );
canvas.width = 256;
canvas.height = 256;
const context = canvas.getContext( '2d' );
context.drawImage( image, 0, 0 );
const imageData = context.getImageData( 0, 0, 256, 256 );
const texture = new THREE.DataTexture( imageData.data, 256, 256, THREE.RGBAFormat );
const geometry = new THREE.PlaneBufferGeometry();
const material = new THREE.MeshBasicMaterial( { map: texture } ); // just render the data
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}