JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

let camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();
		
		const loader = new THREE.ImageLoader();
		loader.load( 'https://threejs.org/examples/textures/crate.gif', ( image ) => {
		
			const canvas = document.createElement( 'canvas' );
			canvas.width = 256;
			canvas.height = 256;
			const context = canvas.getContext( '2d' );
			
			context.drawImage( image, 0, 0 );
			const imageData = context.getImageData( 0, 0, 256, 256 );
	
			const texture = new THREE.DataTexture( imageData.data, 256, 256, THREE.RGBAFormat );
			
			const geometry = new THREE.PlaneBufferGeometry();
			const material = new THREE.MeshBasicMaterial( { map: texture } ); // just render the data

			const mesh = new THREE.Mesh( geometry, material );
   	 	scene.add( mesh );
		
		} );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}