JSFiddle - React, Tailwind, and code Playground
HTML
<main>
<div id="threeContainer">
hi
<canvas #canvas id="canvas"></canvas>
</div>
</main>
JavaScript
//this.animate(null);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
boxGeometry = new THREE.BoxGeometry(2, 2, 2);
material = new THREE.MeshBasicMaterial({color: 0xff0000});
mesh = new THREE.Mesh( boxGeometry, material );
canva = document.getElementById("canvas");
renderer = new THREE.WebGLRenderer({antialias: true, canvas: canva });
startScene();
animate();
function startScene() {
//let scene = new THREE.Scene();
//let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
let light = new THREE.AmbientLight( 0xffaaff );
scene.add( mesh );
light.position.set(10,10,10)
scene.add( light );
camera.position.set(500, 500, 500);
mesh.castShadow = true;
mesh.receiveShadow = true;
//this.renderer.setClearColor('#E5E5E5')
renderer.setClearColor(0xEEEEEE);
//this.renderer.setSize(window.innerWidth, window.innerHeight)
//this.renderer.render(this.scene, this.camera)
//this.renderer.setAnimationLoop(this.animate.bind(this))
//document.body.appendChild(this.renderer.domElement)
// window.addEventListener('resize', () => {
// this.renderer.setSize(window.innerWidth, window.innerHeight)
// this.camera.aspect = window.innerWidth / innerHeight
// this.camera.updateProjectionMatrix();
// })
}
function animate() {
camera.aspect = window.innerWidth / innerHeight
camera.updateProjectionMatrix();
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
//this.mesh.rotation.y += 1;
//document.body.appendChild(this.renderer.domElement)
renderer.render(scene, camera);
}