JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
var objects = [];
var rotation = 1;
create();
update();
function create() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 100);
camera.position.z = 5;
scene = new THREE.Scene();
var light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);
var directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
scene.add(light);
scene.add(directionalLight);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
for (let i = -2; i <= 2; i += 2) {
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshStandardMaterial({ color: Math.random() * 0xffff });
mesh = new THREE.Mesh(geometry, material);
mesh.position.setX(i)
objects.push(mesh)
scene.add(mesh);
}
}
function update() {
requestAnimationFrame( update );
// rotate the boxes
objects.forEach((obj) => {
obj.rotation.x += 0.005;
obj.rotation.y += 0.01;
})
// move camera around
rotation += 0.02;
camera.position.x = Math.sin(rotation) * 10;
camera.lookAt(0, 0, 0);
renderer.render(scene, camera);
}