three.js dev template

HTML

<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );

    // controls
    controls = new THREE.OrbitControls( camera );
  
    
    // axes
    scene.add( new THREE.AxesHelper( 20 ) );
		
    let geometry = new THREE.BufferGeometry();
    let vertices = new Float32Array( 100 * 3 );
    let MAX_VERTEX = 50;
    
    //Put some vertices away from the origin
    //Half of the buffer will remain empty
    for (var i = 0 ; i < MAX_VERTEX; i++){
    	vertices[i*3] = Math.random() *10 -5;
      vertices[i*3+1] = Math.random() *10 - 5;
      vertices[i*3+2] = Math.random() * 5 - 10;
    }
    
    geometry.addAttribute( 'position', 
			new THREE.BufferAttribute( vertices, 3 ) );
		
    geometry.setDrawRange( 0, MAX_VERTEX );
  	
    let pointsMaterial = new THREE.PointsMaterial( { size: 0.4, color: 0xF7B201 } );
		let ob = new THREE.Points( geometry, pointsMaterial );
    
    scene.add( ob );
    
    geometry.computeBoundingBox();
    helper = new THREE.Box3Helper( geometry.boundingBox , 0x00ffff );
    scene.add( helper );
    
}

function animate() {

    requestAnimationFrame( animate );
    
    //controls.update();

    renderer.render( scene, camera );

}