Embed THREE.JS
Modifications:
picking, resize
HTML
<h1 style="text-align:center">
Picking with Embedded 3JS, variable width
</h1>
<hr>
<div id="container">
<canvas id="cnvs"> </canvas>
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#container {
width:60vw;
height: 60vw;
float:left;
background-color:pink;
margin: 10px;
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var plane, cyl;
var mouse = new THREE.Vector2();
var theCanvasFrame;
init();
animate();
function init()
{
var theCanvas = document.getElementById("cnvs");
theCanvasFrame = document.getElementById("container");
renderer = new THREE.WebGLRenderer({
canvas: theCanvas,
antialias: true
});
var ww = theCanvasFrame.clientWidth;
var hh = theCanvasFrame.clientHeight;
renderer.setSize(ww, hh);
renderer.setClearColor(0x555555);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera (45, ww/hh, 1, 10000);
camera.position.x = 0;
camera.position.y = 80;
camera.position.z = 200;
camera.lookAt (new THREE.Vector3(0,0,0));
var cyl_geom = new THREE.CylinderGeometry (10,10,6,32);
var cyl_mat = new THREE.MeshLambertMaterial ({color: 0xff2211});
cyl = new THREE.Mesh (cyl_geom, cyl_mat);
cyl.position.set (0,0,0);
scene.add (cyl);
// add control here (after the camera is defined)
controls = new THREE.OrbitControls (camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 20);
gridXZ.setColors( new THREE.Color(0xff0000), new THREE.Color(0xffffff) );
gridXZ.position.set (0,0,0);
scene.add(gridXZ);
// build an invisible plane, overlapping the grid
plane = new THREE.Mesh(
new THREE.PlaneBufferGeometry( 200, 200, 8, 8 ),
new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.25, transparent: true } )
);
plane.rotation.x = -Math.PI/2;
plane.visible = false; // invisible, for picking only
scene.add( plane );
var pointLight = new THREE.PointLight (0xffffff);
pointLight.position.set (0,300,200);
scene.add (pointLight);
var ambientLight = new THREE.AmbientLight (0x111111);
scene.add(ambientLight);
window.addEventListener ('resize', onWindowResize, false);
window.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function onWindowResize ()
{
var ww = theCanvasFrame.clientWidth;
var hh =...