VexFlow Sandbox
Experiment with VexFlow
by ronyeh
HTML
<script src="https://unpkg.com/[email protected]/build/cjs/vexflow-debug.js"></script>
<div id="output"></div>
JavaScript
const {
Renderer,
Stave,
StaveNote,
Accidental,
Beam,
Formatter,
Dot
} = Vex.Flow;
// Create an SVG renderer and attach it to the DIV element named "boo".
const div = document.getElementById('output');
const renderer = new Renderer(div, Renderer.Backends.SVG);
// Configure the rendering context.
renderer.resize(500, 500);
const context = renderer.getContext();
// Create a stave of width 400 at position 10, 40 on the canvas.
const stave = new Stave(10, 40, 400);
// Add a clef and time signature.
stave.addClef('treble').addTimeSignature('4/4');
// Connect it to the rendering context and draw!
stave.setContext(context).draw();
const notes1 = [
dotted(new StaveNote({
keys: ['e##/5'],
duration: '8d'
}).addModifier(new Accidental('##'))),
new StaveNote({
keys: ['b/4'],
duration: '16'
}).addModifier(new Accidental('b')),
];
const notes2 = [
new StaveNote({
keys: ['c/4'],
duration: '8'
}),
new StaveNote({
keys: ['d/4'],
duration: '16'
}),
new StaveNote({
keys: ['e/4'],
duration: '16'
}).addModifier(new Accidental('b')),
];
const notes3 = [
new StaveNote({
keys: ['d/4'],
duration: '16'
}),
new StaveNote({
keys: ['e/4'],
duration: '16'
}).addModifier(new Accidental('#')),
new StaveNote({
keys: ['g/4'],
duration: '32'
}),
new StaveNote({
keys: ['a/4'],
duration: '32'
}),
new StaveNote({
keys: ['g/4'],
duration: '16'
}),
];
const notes4 = [new StaveNote({
keys: ['d/4'],
duration: 'q'
})];
const allNotes = notes1.concat(notes2).concat(notes3).concat(notes4);
// Create the beams for the first three groups.
// This hides the normal stems and flags.
const beams = [new Beam(notes1), new Beam(notes2), new Beam(notes3)];
Formatter.FormatAndDraw(context, stave, allNotes);
// Draw the beams and stems.
beams.forEach((b) => {
b.setContext(context).draw();
});
// Helper function.
function dotted(staveNote) {
...