JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://rawgit.com/mrdoob/three.js/master/build/three.js"></script>
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
cube.scale.x = 0.5
cube.scale.y = 0.5
cube.scale.z = 0.5
var cube2 = new THREE.Mesh( geometry, material );
cube2.position.x = 2
var cube3 = new THREE.Mesh( geometry, material );
cube3.position.x = 5
scene.add( cube );
cube.add( cube2 );
scene.add( cube3 );
camera.position.z = 20;
// Important code
cube.updateMatrixWorld()
THREE.SceneUtils.detach(cube2,cube,scene);
var render = function () {
requestAnimationFrame( render );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
render();