JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

let camera, scene, renderer, clock, spritesheet;

const cols = 3; // amount of columns
const rows = 3;  // amount of rows
const totalCount = 9; // amount of images of sprite sheet
const fps = 1; // how many images are shown per second

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();
		scene.background = new THREE.Color( 0xffffff );
		
		clock = new THREE.Clock();
		
		const loader = new THREE.TextureLoader();
		spriteSheet = loader.load( 'https://i.imgur.com/LADlSEo.png' );
		spriteSheet.minFilter = THREE.LinearFilter;
		
		spriteSheet.repeat.x = 1 / cols;
		spriteSheet.repeat.y = 1 / rows;

    const geometry = new THREE.PlaneBufferGeometry();
    const material = new THREE.MeshBasicMaterial( { map: spriteSheet } );

    const mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
		
		if ( spriteSheet ) {
		
			const t = clock.getElapsedTime() * fps;
		
			const imageIndex = Math.floor( t % totalCount );
			const col = imageIndex % cols;
			const row = Math.floor( imageIndex / cols );
			
			spriteSheet.offset.x =	col / cols;
			spriteSheet.offset.y = 1 - ( ( 1 + row ) / rows );

		}
		
    renderer.render( scene, camera );

}