JSFiddle - React, Tailwind, and code Playground
HTML
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CSS
body {
overflow: hidden;
margin: 0px;
}
JavaScript
//arrow keys change orbit contorls target
import * as THREE from 'https://unpkg.com/[email protected]/build/three.module.js';
import { OrbitControls } from 'https://unpkg.com/[email protected]/examples/jsm/controls/OrbitControls.js';
//arrow keys no lnger change orbit contorls target
//import * as THREE from 'https://unpkg.com/[email protected]/build/three.module.js';
//import { OrbitControls } from 'https://unpkg.com/[email protected]/examples/jsm/controls/OrbitControls.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 2;
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
console.log(controls.enableKeys)
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}, false);
var animate = function () {
requestAnimationFrame(animate);
render();
};
function render() {
renderer.render(scene, camera);
}
animate();