JSFiddle - React, Tailwind, and code Playground
HTML
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Principal : MonoBehaviour {
GameObject portaCima;
GameObject portaBaixo;
GameObject person;
GameObject portaNormal;
// Use this for initialization
void Start () {
portaNormal = GameObject.Find("glass_panel_1_door_p");
portaCima = GameObject.Find("door_3_top_A");
portaBaixo = GameObject.Find("door_3_bottom_A");
person = GameObject.Find("Player (1)");
person.GetComponent<Animation>().Play();
}
public void AtivarPrimeiraPorta(){
portaNormal.GetComponent<Animation>().Play();
}
public void AtivarEfeito(){
portaCima.GetComponent<Animation>().Play();
portaBaixo.GetComponent<Animation>().Play();
}
}
CSS
fileFormatVersion: 2
guid: b0a369f9278d0a6429cf14e3fffd376b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: