JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//code.jquery.com/jquery-3.3.1.slim.min.js"></script>
<link rel="stylesheet" href="//stackpath.bootstrapcdn.com/bootstrap/4.1.0/css/bootstrap.min.css">
<script src="//cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.0/umd/popper.min.js"></script>
<script src="//stackpath.bootstrapcdn.com/bootstrap/4.1.0/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css">

    <div class="container">
       
        <div class="wound"></div>
        <div id="first-row">
            <div class="box" id="count-down"></div>
            <div class="box" id="red">
              
            </div>
            <div class="box"></div>
            <div class="box"></div>
            <div class="box" id="blue">
            ></div>
            <div class="box"></div>
        </div>
        <div id="second-row">
            <div class="box"></div>
            <div class="box"></div>
            <div class="box">
               
            </div>
            <div class="box"></div>
            <div class="box">
                <!--<img src="img/baby.png" class="img-fluid" id="baby">-->
            </div>
            <div class="box"></div>
        </div>
    </div>

CSS

#red{background-color:red;}
#blue{background-color:blue;}
.box {
    width: 100px;
    height: 100px;
    border: 1px solid black;
    display: inline-block;
}



.blink {
    animation: blink 150ms backwards alternate;
}

@keyframes blink {
    from {
        opacity: 1;
    }
    to {
        opacity: 0;
    }
}

;

.red {
    background-color: red;

}

JavaScript

$(document).ready(function () {
 
   
    var firstRow = $('#first-row');
    var secondRow = $('#second-row');

    function randomize(target, row) {
        while (target.length) {
            row.append(target.splice(Math.floor(Math.random() * target.length), 1)[0]);
        }
    }


    function randomMove(parent, secondParent) {
        parent = firstRow;
        secondParent = secondRow;
        var secondBandit = secondParent.children();
        var bandit = parent.children();
        randomize(bandit, firstRow)
        randomize(secondBandit, secondParent);
    }
    
    var seconds = 4000;
    function timer(seconds) {
        seconds = seconds;
        setInterval(function () {

            randomMove();
            playerShot();
        }, seconds);
    }
    timer(seconds);




 

  
  



});