JSFiddle - React, Tailwind, and code Playground
HTML
<img src="http://upload.wikimedia.org/wikipedia/commons/thumb/e/e7/Dialog-information_on.svg/50px-Dialog-information_on.svg.png" class="icono" id="mycanvas" />
<img src="http://upload.wikimedia.org/wikipedia/commons/thumb/e/e7/Dialog-information_on.svg/50px-Dialog-information_on.svg.png" class="icono" id="mycanvas" />
<canvas width=50 height=50></canvas>
CSS
canvas {
position: absolute;
top: 0;
left: 0;
-webkit-transition: all 0.2s;
-ms-transition: all 0.2s;
-o-transition: all 0.2s;
-moz-transition: all 0.2s;
transition: all 0.2s;
}
canvas:hover {
opacity: 0;
}
.icono{
width:50px;
height:50px;
}
JavaScript
(function() {
var supportsCanvas = !!document.createElement('canvas').getContext;
supportsCanvas && (window.onload = greyImages);
function greyImages() {
var ctx = document.getElementsByTagName('canvas')[0].getContext('2d'),
img = document.getElementById('mycanvas'),
imageData, px, length, i = 0,
red, green, blue, grey;
ctx.drawImage(img, 0, 0);
imageData = ctx.getImageData(0, 0, 640, 400);
px = imageData.data;
length = px.length;
for ( ; i < length; i+= 4 ) {
// rgba
grey = 0.3*px[i] + 0.59*px[i+1] + 0.11*px[i+2];
px[i] = px[i+1] = px[i+2] = grey;
}
ctx.putImageData(imageData, 0, 0);
}
})();