JSFiddle - React, Tailwind, and code Playground

HTML

RandomSpawn Spawn = new RandomSpawn();
      
    private void OnTriggerEnter2D (Collider2D collision)
    {
    
      

        if (collision.tag.Equals("Coin"))
        {
            HealthBar.fill += 0.2f;
            Destroy(collision.gameObject);
            Spawn.SpawnRandom();          
        }
     }

JavaScript

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandomSpawn : MonoBehaviour
{
    public GameObject[] listObjects;
    public GameObject Coin;
   

    int random;
    void Start()
    {
        random = Random.Range(0, listObjects.Length);  
        SpawnRandom();  
    }   
    public void SpawnRandom()

    {   
        Instantiate(Coin, listObjects[random].transform.position, Quaternion.identity);
    }
}