[obelisk.js] Tutorial - Part 4
HTML
<script src="http://nosir.github.io/obelisk.js/dist/obelisk.min.1.0.2.js"></script>
<canvas id="canvas-demo" width="800" height="800"></canvas>
CSS
#canvas-demo {
background-color: #F4F4F4;
}
JavaScript
// get DOM or jQuery element
// like: $('#canvas-demo')
var canvas = document.getElementById('canvas-demo');
// create pixel view container in point
var point = new obelisk.Point(800, 800);
var pixelView = new obelisk.PixelView(canvas, point);
// build cubes
for (var i = 0; i <= 4; i++) {
for (var j = 0; j <= 4; j++) {
for (var k = 0; k <= 4; k++) {
var p3d = new obelisk.Point3D(30 * i, 30 * j, (32 + 1) * k);
var cubeDms = new obelisk.CubeDimension(30, 30, 32);
var cubeColor = new obelisk.CubeColor().getByHorizontalColor(obelisk.ColorPattern.getRandomComfortableColor());
var cube = new obelisk.Cube(cubeDms, cubeColor, false);
pixelView.renderObject(cube, p3d);
}
}
}