JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
var geometry = new THREE.SphereGeometry( 5, 12, 8 );
// material
var material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
flatShading: true,
transparent: true,
opacity: 0.7,
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
///////// EXAMPLE STARTS HERE
// Points are white but should be random colors.
var geometry2 = new THREE.SphereGeometry( 5, 12, 8 );
var vertexMaterial = new THREE.PointsMaterial( {
size: 1,
vertexColors: THREE.VertexColors,
transparent: true,
opacity: 1
} );
var vertexColors = [];
// Replace mesh.geometry with geometry2 to see random colors.
for( let i = 0; i < mesh.geometry.vertices.length; i++ ) {
// random color
vertexColors[i] =
new THREE.Color(Math.random(), Math.random(), Math.random());
}
geometry2.colors = vertexColors;
// Replace mesh.geometry with geometry2 to see random colors.
var vertexPoints = new THREE.Points(mesh.geometry, vertexMaterial);
...