JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
    background: #282828;
    margin: 0;
    overflow: hidden;
}

JavaScript

var scene, camera, renderer;
var controls;

var pivot;
var exampleMesh;
var exampleMeshFacingCamera;

var alwaysLookAtCamera = function () {
    var worldPos = new THREE.Vector3();
    if (+THREE.REVISION > 85) {
        return function (object, camera) {
            object.onBeforeRender = function() {
                worldPos.setFromMatrixPosition(object.matrixWorld);
                object.matrixWorld.lookAt(camera.position, worldPos, THREE.Object3D.DefaultUp);
                object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
                object.normalMatrix.getNormalMatrix(object.modelViewMatrix);
            };
        };
    } else {
        return function (object, camera) {
            object.onBeforeRender = function() {
                worldPos.setFromMatrixPosition(object.matrixWorld);
                object.matrixWorld.lookAt(camera.position, worldPos, THREE.Object3D.DefaultUp);
            };
        }
    }
}();

init();
requestAnimationFrame(animate);

function init() {
    scene = new THREE.Scene();
    scene.background = new THREE.Color(0x282828);

    camera = new THREE.PerspectiveCamera(60, 4 / 3, 0.1, 1000.0);
    camera.position.set(0.0, -2.0, 8.0);

    renderer = new THREE.WebGLRenderer({ antialias: true });

    controls = new THREE.OrbitControls(camera, renderer.domElement);

    var wireframeSet = new THREE.Mesh(
        new THREE.SphereBufferGeometry(10.0, 32, 16),
        new THREE.MeshBasicMaterial({ color: 0x606060, wireframe: true })
    );
    scene.add(wireframeSet);

    var texLoader = new THREE.TextureLoader().setCrossOrigin(true);
    var exampleTexture = texLoader.load('https://i.imgur.com/qTcLQHs.png');

    exampleMesh = new THREE.Mesh(
        new THREE.PlaneBufferGeometry(2.0, 2.0),
        new THREE.MeshBasicMaterial({ map: exampleTexture, side: THREE.DoubleSide })
    );

    exampleMeshFacingCamera = exampleMesh.clone();
    alwaysLookAtCamera(exampleMeshFacingCamera, camera);

...