JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdn.jsdelivr.net/npm/three@0.137.5/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.137.5/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var scene = new THREE.Scene();

var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

var renderer = new THREE.WebGLRenderer({

  alpha: true,
  antialias: true

});

renderer.setClearColor(0x010101, 0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);

document.body.appendChild(renderer.domElement);

window.addEventListener('resize', function () {

  var width = window.innerWidth;
  var height = window.innerHeight;

  renderer.setSize(width, height);

  camera.aspect = width / height;

  camera.updateProjectionMatrix();

});

controls = new THREE.OrbitControls(camera, renderer.domElement);

// figura

var geometry = new THREE.SphereGeometry(10, 32, 32);

var geometry1 = new THREE.SphereGeometry(0.5, 32, 32);

var geometry2 = new THREE.SphereGeometry(1, 32, 32);

var geometry3 = new THREE.SphereGeometry(2, 32, 32);

var material1 = new THREE.MeshBasicMaterial({

  color: 0xcc1c1c,

  wireframe: true

});

var material2 = new THREE.MeshBasicMaterial({

  color: 0xcc1c8e,

  wireframe: true

});

var material3 = new THREE.MeshBasicMaterial({

  color: 0x8c15db,

  wireframe: true

});

var material4 = new THREE.MeshBasicMaterial({

  color: 0x2c15d8,

  wireframe: true

});

var material5 = new THREE.MeshBasicMaterial({

  color: 0x1555d6,

  wireframe: true

});

var figura1 = new THREE.Mesh(geometry1, material1);

var figura2 = new THREE.Mesh(geometry2, material2);

var figura3 = new THREE.Mesh(geometry3, material3);

var figura4 = new THREE.Mesh(geometry, material4);

var figura5 = new THREE.Mesh(geometry, material5);

var figura6 = new THREE.Mesh(geometry, material1);

scene.add(figura1, figura2);

camera.position.z = 3;

// lĂłgica del programa

var update = function () {

  figura1.rotation.x += 0.00100;

  figura1.rotation.y += 0.00010;

  figura1.rotation.z += 0.00001;

  figura2.rotation.x -= 0.00001;

  figura2.rotation.y -= 0.00010;

  figura2.rotation.z...