JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="canvas" width="500" height="200"></canvas>
<button id="rec" disabled>record</button>
JavaScript
var cStream,
aStream,
vid,
recorder,
analyser,
dataArray,
bufferLength,
chunks = [];
function clickHandler() {
this.textContent = 'stop recording';
cStream = canvas.captureStream(30);
cStream.addTrack(aStream.getAudioTracks()[0]);
var mixedStream = 'MediaStream' in window ? new MediaStream([cStream.getVideoTracks()[0], aStream.getAudioTracks()[0]]) : cStream;
recorder = new MediaRecorder(mixedStream);
recorder.start();
recorder.ondataavailable = saveChunks;
recorder.onstop = exportStream;
this.onclick = stopRecording;
};
function exportStream(e) {
if (chunks.length) {
var blob = new Blob(chunks)
var vidURL = URL.createObjectURL(blob);
var vid = document.createElement('video');
vid.controls = true;
vid.src = vidURL;
vid.onend = function() {
URL.revokeObjectURL(vidURL);
}
document.body.insertBefore(vid, canvas);
} else {
document.body.insertBefore(document.createTextNode('no data saved'), canvas);
}
}
function saveChunks(e) {
e.data.size && chunks.push(e.data);
}
function stopRecording() {
vid.pause();
this.disabled = true;
recorder.stop();
}
function initAudioStream(evt) {
var audioCtx = new AudioContext();
// create a stream from our AudioContext
var dest = audioCtx.createMediaStreamDestination();
aStream = dest.stream;
// connect our video element's output to the stream
var sourceNode = audioCtx.createMediaElementSource(this);
sourceNode.connect(dest)
// start the video
this.play();
// just for the fancy canvas drawings
analyser = audioCtx.createAnalyser();
sourceNode.connect(analyser);
analyser.fftSize = 2048;
bufferLength = analyser.frequencyBinCount;
dataArray = new Uint8Array(bufferLength);
analyser.getByteTimeDomainData(dataArray);
// output to our headphones
sourceNode.connect(audioCtx.destination)
startCanvasAnim();
rec.onclick = clickHandler;
rec.disabled = false;
};
var loadVideo = function() {
...