bumpMap
compare bump vs normal maps
HTML
<div id="info">bump map <br/>normalMap vs. bumpMap</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00;
}
body {
overflow: hidden;
}
}
JavaScript
var renderer, geometry, material, mesh, light;
var scene, camera;
var controls;
var pointLight;
var angle = 0, sign = 1;
init();
animate();
// texture from webglplayground
// http://webglplayground.net/documentation
//
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.z = 800;
camera.lookAt(new THREE.Vector3(0, 0, 0));
THREE.ImageUtils.crossOrigin = '';
var brick1 = THREE.ImageUtils.loadTexture('http://i.imgur.com/8QLabSW.jpg');
var brick1_bw = THREE.ImageUtils.loadTexture('http://i.imgur.com/KEt38cq.jpg');
//brick1_bw.repeat.set (3,3);
brick1_bw.wrapS = brick1_bw.wrapT = THREE.RepeatWrapping;
var brick1_normalmap = THREE.ImageUtils.loadTexture('http://i.imgur.com/nv73w3f.jpg');
var back = new THREE.Mesh(new THREE.PlaneGeometry(200, 200),
new THREE.MeshPhongMaterial({
//map: brick1,
color: 0xf6c4df,
//bumpMap: brick1_bw,
//bumpScale: 0.8,
normalMap: brick1_normalmap,
side: THREE.DoubleSide
}));
scene.add(back);
back.material.normalScale.set(0.91, 0.91);
back.position.set(-120, 0, 0);
var back2 = back.clone();
back2.material = new THREE.MeshPhongMaterial({
map: brick1,
color: 0xf6c4df,
bumpMap: brick1_bw,
bumpScale: 0.8,
normalMap: brick1_normalmap,
side: THREE.DoubleSide
});
scene.add(back2);
back2.position.set(120, 0, 0);
pointLight = new THREE.PointLight(0xffffff);
//pointLight.position.set(0, 300, 200);
scene.add(pointLight);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x666666);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
}
function animate() {
angle += 0.0052*sign;
if (angle > 3.1416 ||...