JavaScript
/************************************************************************/
/* Raphael JS magic
*************************************************************************/
var drawTheCircleVector = function(xloc, yloc, value, total, R) {
var alpha = 360 / total * value,
a = (90 - alpha) * Math.PI / 180,
x = xloc + R * Math.cos(a),
y = yloc - R * Math.sin(a),
path;
if (total == value) {
path = [
["M", xloc, yloc - R],
["A", R, R, 0, 1, 1, xloc - 0.01, yloc - R]
];
} else {
path = [
["M", xloc, yloc - R],
["A", R, R, 0, +(alpha > 180), 1, x, y]
];
}
return {
path: path
};
}; /************************************************************************/
/* Make the circles
*************************************************************************/
var timerCircle = Raphael("timer", 320, 320);
var circleBg = Raphael("backgroundCircle", 320, 320);
timerCircle.customAttributes.arc = drawTheCircleVector
circleBg.customAttributes.arc = drawTheCircleVector
/************************************************************************/
/* draw the circles
*************************************************************************/
var drawMe = circleBg.path().attr({
"fill": "#FF7F66",
"stroke": 0,
arc: [160, 160, 100, 100, 140]
});
var clickOnes = true;
drawMe.node.onclick = function() {
if (clickOnes == true) {
circleDraw.animate({
arc: [100, 100, 0, 100, 100]
}, 500);
circleDraw.toFront();
drawMe.animate({
arc: [100, 100, 100, 100, 100]
}, 500);
circleDraw.toFront();
clickOnes = false;
} else {
circleDraw.animate({
arc: [160, 160, 0, 100, 150]
}, 500);
circleDraw.toFront();
drawMe.animate({
arc: [160, 160, 100, 100, 140]
}, 500);
circleDraw.toFront();
clickOnes = true;
}
};
// arc: [Xposition, Yposition, how much 1 = begin 100 = end, ? = 100, 150];
...