JSFiddle - React, Tailwind, and code Playground
HTML
<!--
Threejs Boilerplate : https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate
Threejs Course : https://sbcode.net/threejs/
Discount Coupons : https://sbcode.net/coupons#threejs
-->
CSS
body {
overflow: hidden;
margin: 0px;
}
JavaScript
import * as THREE from 'https://unpkg.com/three@0.125.2/build/three.module.js';
import { OrbitControls } from 'https://unpkg.com/three@0.125.2/examples/jsm/controls/OrbitControls.js';
import Stats from 'https://unpkg.com/three@0.125.2/examples/jsm/libs/stats.module.js';
import { TWEEN } from 'https://unpkg.com/three@0.125.2/examples//jsm/libs/tween.module.min'
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 2;
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}, false);
const stats = Stats();
document.body.appendChild(stats.dom);
const bounce = () => {
new TWEEN.Tween(cube.position)
.to({y: 1}, 500)
.easing(TWEEN.Easing.Cubic.Out)
.start()
.onComplete(() => {
new TWEEN.Tween(cube.position)
.to({y: 0}, 500)
.easing(TWEEN.Easing.Cubic.In)
.start()
}
)
}
setInterval(bounce, 1000)
var animate = function () {
requestAnimationFrame(animate);
controls.update();
TWEEN.update();
render();
stats.update();
};
function render() {
renderer.render(scene, camera);
}
animate();
bounce();