Fixed Cross Animation Demo
Used in documentation (jsdoc tag)
by 20yco
HTML
<script src="https://rawgithub.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="600" height="600"></canvas>
CSS
canvas {
border: 1px solid #999;
}
JavaScript
(function() {
var canvas = window.canvas = new fabric.Canvas('c');
fabric.Object.prototype.transparentCorners = false;
var Cross = fabric.util.createClass(fabric.Object, {
initialize: function(options) {
this.callSuper('initialize', options);
this.animDirection = 'up';
this.width = 100;
this.height = 100;
this.w1 = this.h2 = 100;
this.h1 = this.w2 = 30;
},
animateWidthHeight: function() {
var interval = 2;
if (this.h2 >= 30 && this.h2 <= 100) {
var actualInterval = (this.animDirection === 'up' ? interval : -interval);
this.h2 += actualInterval;
this.w1 += actualInterval;
}
if (this.h2 >= 100) {
this.animDirection = 'down';
this.h2 -= interval;
this.w1 -= interval;
}
if (this.h2 <= 30) {
this.animDirection = 'up';
this.h2 += interval;
this.w1 += interval;
}
},
_render: function(ctx) {
ctx.fillRect(-this.w1 / 2, -this.h1 / 2, this.w1, this.h1);
ctx.fillRect(-this.w2 / 2, -this.h2 / 2, this.w2, this.h2);
}
});
canvas.add(
new Cross({ top: 100, left: 100 }),
new Cross({ top: 140, left: 230 }),
new Cross({ top: 300, left: 210 }),
new Cross({ top: 40, left: 400 }),
new Cross({ top: 450, left: 400 })
);
setTimeout(function animate() {
canvas.forEachObject(function(obj){
obj.animateWidthHeight();
obj.dirty = true;
});
canvas.renderAll();
setTimeout(animate, 10);
}, 10);
})();