JSFiddle - React, Tailwind, and code Playground
by 20yco
HTML
<input type="number" id="spacingPixels" value="10"/>
<button onclick="moveCircles()">Move Circles</button>
<button onclick="resetTransform()">Reset</button>
<p/>
<canvas id="root" width="800" height="500" style="border:1px solid">
JavaScript
console.clear();
var canvas = new fabric.Canvas('root');
var circles = [];
circles.push(new fabric.Circle({id: "circle1", radius: 20, fill: 'green', left: 150, top: 100, originX: "Center", originY: "Center"}));
circles.push(new fabric.Circle({id: "circle2", radius: 20, fill: 'red', left: 200, top: 100, originX: "Center", originY: "Center"}));
g = new fabric.Group(circles);
//once circles are added to group their coordinates change so I store their new original base coordinates in custom variables
g.forEachObject(function(obj){
//console.log(obj.aCoords, obj.oCoords, obj.getLeft(), obj.getTop())
obj.originalLeft = obj.getLeft();
obj.originalTop = obj.getTop();
}, g);
canvas.add(g);
canvas.renderAll();
canvas.on('object:modified', (e) => {
g.forEachObject(function(obj){
//console.log(obj.aCoords, obj.oCoords, obj.getLeft(), obj.getTop())
}, g);
})
function resetTransform(){
fabric.util.resetObjectTransform(g);
canvas.renderAll();
}
function moveCircles(){
var space = parseFloat(document.getElementById("spacingPixels").value);
g.forEachObject(function(obj){
//console.log(obj.id);
switch (obj.id){
case "circle1":
//console.log("setting Circle 1 from " + (obj.originalLeft.toString() + " to ") + (obj.originalLeft + space).toString());
obj.setLeft(obj.originalLeft - space)
break;
case "circle2":
//console.log("setting Circle 2 from " + (obj.originalLeft.toString() + " to ") + (obj.originalLeft + space).toString());
obj.setLeft(obj.originalLeft + space)
break;
default:
}
})
var a = {scaleX: g.getScaleX(), scaleY: g.getScaleY(), skewX: g.getSkewX(), skewY: g.getSkewY(), flipX: g.getFlipX(), flipY:g.getFlipX(), angle: g.getAngle()};
fabric.util.resetObjectTransform(g); ...