JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdn.jsdelivr.net/npm/three@0.139.2/build/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.9.1/gsap.min.js"></script>
JavaScript
let camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10);
camera.position.z = 2;
scene = new THREE.Scene();
const hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444);
hemiLight.position.set(0, 20, 0);
scene.add(hemiLight);
const dirLight = new THREE.DirectionalLight(0xffffff);
dirLight.position.set(0, 10, 10);
scene.add(dirLight);
const geometry = new THREE.PlaneGeometry();
const material = new THREE.MeshPhongMaterial({
transparent: true
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
gsap.to(mesh.material, {
duration: 2,
opacity: 0,
yoyo: true,
repeat: -1
});
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}