JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.1/phaser.min.js"></script>
JavaScript
var P= P || {}
P.draw = function(game,posx,posy){
this.character=game.add.sprite(posx,posy,'circle')
this.fall=function(){
this.character.y+=1
}
return this
}
P= P || {}
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload,create: create, update: update, render: render });
var player
var opponent
function preload() {
game.load.image('circle', 'https://s13.postimg.org/xjhlzmiev/disc_png.png');
}
function create() {
player=new P.draw(game,100,100)
opponent=new P.draw(game,200,200)
}
function update() {
player.fall()
opponent.fall()
}
function render() {
}