OOP - 2

inheritance: Student as subclass of Person

JavaScript

var container, stats;

			var camera, scene, renderer;

			var raycaster, mouse;

			var mesh, line;

			init();
			animate();

			function init() {

				container = document.getElementById( 'container' );

				//

				camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
				camera.position.z = 2750;

				scene = new THREE.Scene();
				scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );

				//

				scene.add( new THREE.AmbientLight( 0x444444 ) );

				var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
				light1.position.set( 1, 1, 1 );
				scene.add( light1 );

				var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
				light2.position.set( 0, -1, 0 );
				scene.add( light2 );

				//

				var triangles = 5000;

				var geometry = new THREE.BufferGeometry();

				var positions = new Float32Array( triangles * 3 * 3 );
				var normals = new Float32Array( triangles * 3 * 3 );
				var colors = new Float32Array( triangles * 3 * 3 );

				var color = new THREE.Color();

				var n = 800, n2 = n/2;	// triangles spread in the cube
				var d = 120, d2 = d/2;	// individual triangle size

				var pA = new THREE.Vector3();
				var pB = new THREE.Vector3();
				var pC = new THREE.Vector3();

				var cb = new THREE.Vector3();
				var ab = new THREE.Vector3();

				for ( var i = 0; i < positions.length; i += 9 ) {

					// positions

					var x = Math.random() * n - n2;
					var y = Math.random() * n - n2;
					var z = Math.random() * n - n2;

					var ax = x + Math.random() * d - d2;
					var ay = y + Math.random() * d - d2;
					var az = z + Math.random() * d - d2;

					var bx = x + Math.random() * d - d2;
					var by = y + Math.random() * d - d2;
					var bz = z + Math.random() * d - d2;

					var cx = x + Math.random() * d - d2;
					var cy = y + Math.random() * d - d2;
					var cz = z + Math.random() * d - d2;

					positions[ i ]     = ax;
					positions[ i + 1 ] = ay;
					positions[ i + 2 ] = az;

					positions[ i +...