JSFiddle - React, Tailwind, and code Playground

CSS

body {
	  margin: 0;
}

JavaScript

import * as THREE from "https://unpkg.com/three@0.112/build/three.module.js";
import { OrbitControls } from "https://unpkg.com/three@0.112/examples/jsm/controls/OrbitControls.js";


let camera, controls;
			let renderer;
			let scene;

init();
animate();

function init() {

	 // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setPixelRatio( window.devicePixelRatio );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();

 		
 		// camera
    camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 0.1, 100 );
 		//camera.position.z = 0.01;
    camera.position.set( 0, 0, 0.1 );
    //camera.rotation.y += 4
		//camera.updateProjectionMatrix();	    
    camera.rotateOnWorldAxis(new THREE.Vector3(0.0, 1.0, 0.0), 4);  //must look at the statue, not out of the window
    
           
  
    // controls
   controls = new OrbitControls( camera, renderer.domElement );  //comment this line and camera will rotate at needed angle
		//controls.enableZoom = false;
		//controls.enablePan = false;
		//controls.enableDamping = true;
		//controls.rotateSpeed = - 0.25;   
    //controls.update();
		
 

    
    
    const textures = getTexturesFromAtlasFile( 'https://threejs.org/examples/textures/cube/sun_temple_stripe.jpg', 6 );

		const materials = [];

		for ( let i = 0; i < 6; i ++ ) {

			materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );

		}

		const skyBox = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 1 ), materials );
		skyBox.geometry.scale( 1, 1, - 1 );
		scene.add( skyBox );

		window.addEventListener( 'resize', onWindowResize );

}

function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {

				const textures = [];

				for ( let i = 0; i < tilesNum; i ++ ) {

					textures[ i ] = new THREE.Texture();

				}

				new THREE.ImageLoader()
					.load( atlasImgUrl, ( image ) => {

						let canvas,...