JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.min.js"></script>
<!-- My scene -->
	<canvas id="scene"></canvas>
	<div class="element">
    <h1>Not Earth</h1>
	</div>

CSS

body,html, canvas{width:100%;height:100%;padding:0;margin:0;overflow: hidden;}
.element{color:white;position:absolute;top:0;left:0}

JavaScript

var renderer, scene, camera, cube, vector, geometry;

var ww = window.innerWidth,
	wh = window.innerHeight;

function init(){

	renderer = new THREE.WebGLRenderer({canvas : document.getElementById('scene')});
	renderer.setSize(ww,wh);

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera(50,ww/wh, 0.1, 10000 );
	camera.position.set(0,0,500);
	scene.add(camera);

	light = new THREE.DirectionalLight(0xffffff, 1);
	light.position.set( 0, 0, 500 );
	scene.add(light);

	//Vector use to get position of vertice
	vector = new THREE.Vector3();

	//Generate Not Earth
	geometry = new THREE.BoxGeometry(50,50,50);
	var material = new THREE.MeshLambertMaterial({color: 0x00ff00});
  cube = new THREE.Mesh(geometry, material);
  scene.add(cube);
	//Render my scene
	render();
}
var moveDom = function(){
    vector = geometry.vertices[0].clone();
    vector.applyMatrix4(cube.matrix);
    vector.project(camera);
	  vector.x = (vector.x * ww/2) + ww/2;
	  vector.y = -(vector.y * wh/2) + wh/2;

    //Get the DOM element and apply transforms on it
   	document.querySelectorAll(".element")[0].style.webkitTransform = "translate("+vector.x+"px,"+vector.y+"px)";
   	document.querySelectorAll(".element")[0].style.transform = "translate("+vector.x+"px,"+vector.y+"px)";
};


var counter = 0;
var render = function (a) {
	requestAnimationFrame(render);

	counter++;

	//Move my cubes
		cube.position.x = Math.cos((counter+1*150)/200)*(ww/6+1*80);
		cube.position.y = Math.sin((counter+1*150)/200)*(70+1*80);
		cube.rotation.x += .001*1+.002;
		cube.rotation.y += .001*1+.02;

		//Move my dom elements
		moveDom();
	
	renderer.render(scene, camera);
};

init();