JSFiddle - React, Tailwind, and code Playground
CSS
body {
margin: 0;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh, container;
import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.x = 7;
camera.position.y = 3;
camera.position.z = 5;
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new OrbitControls( camera, renderer.domElement );
let geometry = new THREE.BoxGeometry(3,3,3)
geometry.faces.splice(0, 2)
let mesh = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial({side: THREE.DoubleSide}))
scene.add(mesh)
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}