JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://d3js.org/d3.v3.min.js"></script>
<div class="canvasBox" id="q1canvas"></div>
<button id="clickme1">dataset 1</button>
<button id="clickme2">dataset 2</button>
CSS
div.canvasBox {
width: 300px;
height: 300px;
}
JavaScript
var questions = 2,
height = 250,
width = 300,
radius = 100,
colorMap = ["#C0B0D6", "#9BC4D3", "#A8ADD2"],
colors = d3.scale.ordinal().range(colorMap),
letters = ["a","b","c","d","e","f","g","h","i","j","k","l"],
data1 = [{"name" : "a","votes" : 1},{"name" : "b","votes" : 1},{"name" : "c","votes" : 1}],
data2 = [{"name" : "a","votes" : 1},{"name" : "b","votes" : 2},{"name" : "c","votes" : 3}];
var changeFunctions = [];
for (var i = 0; i < questions; i++) {
var arc = d3.svg.arc()
.outerRadius(radius - 10)
.innerRadius(0);
var pie = d3.layout.pie()
.sort(null)
.value(function (d) {
return d.votes;
});
var svg = d3.select("#q" + i + "canvas").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
var data = data1;
var g = svg.selectAll("g.arc")
.data(pie(data));
g.enter()
.append("g").attr("class", "arc");
var path = g.append("path");
path.attr("fill", function () { return "#333"; })
.transition()
.duration(500)
.attr("fill", function (piece) { return colors(piece.data.name); })
.attr("d", arc)
.each(function (d) {
this._current = d;
})
var totalVotes = 3;
var text = g.append("text")
.attr("transform", function(d) {
var c = arc.centroid(d),
x = c[0], y = c[1],
h = Math.sqrt(x * x + y * y);
return "translate(" + (x/h * 100) + ',' + (y/h * 100) + ")";
})
.attr("class", function (d, num) {
return "q" + i...