JSFiddle - React, Tailwind, and code Playground

HTML

<div id="players">
		<div class="score">Player 1 : <span id="player1">0</span> </div>
		<div class="score" style="float: right;">Player 2 : <span id="player2">0</span> </div>
	</div>

<input id="check" type="submit" value="check" />

CSS

#players
{display:block;
    margin:50px 10px;}
.score
{display: inline-block;}

#check
{display: block;
margin: 10px;}

JavaScript

var score = [0,0];
var localCorrect = 2;

$(document).ready(function(){
    
//create a player object
var Player = function(name, state, score) {
    this.name = name;
    this.state = state;
    this.score = score;
} 

var players = [
    new Player('player1',true,0),
    new Player('player2',false,0)
];

$("#check").click(function(){
    if(localCorrect == 2) {
        // iterate through all the players
        for(var iterator = 0; iterator < players.length; iterator++) {          
            // check if there is array/object element with this key
            if (players.hasOwnProperty(iterator)) {
                var player = players[iterator];
                
                // check for player state
                if (player.state === true) {
                    // increment player score
                    player.score++;
                    score[iterator] = player.score;
                    
                    $("span#" + player.name).html(score[iterator]);
                    player.state = false;
                    
                    // check if there is next player in the array
                    // if not start from the first player
                    if (players.hasOwnProperty(iterator + 1)) {
                        var nextPlayer = players[iterator + 1];
                        nextPlayer.state = true;
                    } else {
                        var firstPlayer = players[0];
                        firstPlayer.state = true;
                    }
                    
                    // exit the for loop
                    break;
                } else {
                    // some other thing
                }
            }
        }
    }
});
});