HTML5 Canvas Example
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.3/fabric.min.js"></script>
<body>
<canvas width="800" height="800" id="canvas"></canvas>
</body>
CSS
#canvas {
}
.bubble
{
position:relative;
background:green;
float:left; /* because the image at left */
}
.bubbleborder
{
position:absolute;
top:0;
left:0;
}
.bubbletext
{
position:absolute;
top:0;
left:0;
width:200px;
height:170px;
padding:80px 16px 16px 16px;
text-align:center
}
JavaScript
fabric.speechBubble = fabric.util.createClass(fabric.Object, fabric.Observable, {
type: 'speechBubble',
initialize: function(options) {
options || (options = {});
this.callSuper('initialize', options);
this.set('width', options.width || 200);
this.set('height', options.height || 100);
this.set('left', options.left || 100);
this.set('top', options.top || 100);
this.set('radius', options.radius || 20);
this.set('pointerX', options.pointerX || null);
this.set('pointerY', options.pointerY || null);
},
toObject: function() {
return fabric.util.object.extend(this.callSuper('toObject'), {
pointerX : this.get('pointerX'),
pointerY : this.get('pointerY'),
});
},
_render: function (ctx) {
//this.callSuper('_render', ctx);
var r = this.left + this.width;
var b = this.top + this.height;
if ( this.pointerY < this.top || this.pointerY > this.top + this.height ) {
var con1 = Math.min(Math.max(this.left + this.radius, this.pointerX - 10),r-this.radius-20);
var con2 = Math.min(Math.max(this.left + this.radius + 20,this.pointerX + 10),r-this.radius);
}
else {
var con1 = Math.min(Math.max(this.top + this.radius, this.pointerY - 10),b-this.radius-20);
var con2 = Math.min(Math.max(this.top + this.radius + 20, this.pointerY + 10),b-this.radius);
}
var dir;
if ( this.pointerY < this.top ) dir = 2;
if ( this.pointerY > this.top) dir = 3;
if ( this.pointerX < this.left && this.pointerY >= this.top && this.pointerY <=b ) dir = 0;
if ( this.pointerX > this.left && this.pointerY >= this.top && this.pointerY <=b ) dir = 1;
if ( this.pointerX >= this.left && this.pointerX <= r && this.pointerY >= this.top && this.pointerY <= b) dir = -1;
console.log(dir);
ctx.beginPath();
...